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我的世界1.16版本下载(我的世界1.16国际版正式版下载)

发布时间:2022-09-30 12:21:28 阅读:0次 编辑:阿文 来源:网络整理

Minecraft 基岩版beta 1.16.230.50发布

Minecraft基岩版1.16.230仍未发布,1.16.230.50为其第1个测试版本

测试版本主要用于新特性的展示,一般来讲存在大量的bug和漏洞,因此建议下载只是体验体验新特性就好,使用测试版版之前务必做好备份工作,以及正式版的领域服务器与测试板不兼容!

Beta版本可能不稳定,并不代表最终版本质量,请在加入测试版之前备份您的世界!

在参加Minecraft Beta之前,请先阅读以下内容:

加入测试版会将您的游戏替换为Minecraft的进行中版本在预览测试版时,您将无权访问Realms,并且无法加入非测试版播放器在测试版中玩过的所有世界都无法在游戏的早期版本中打开,因此请制作世界副本以防止丢失Beta版本可能不稳定,不能代表最终版本的质量该Beta仅在Xbox One,Windows 10和Android(Google Play)上可用。要加入或退出测试版,请参见aka.ms/JoinMCBeta以获取详细说明

《我的世界》国际版1.16.230.50测试服更新内容!

Glow Lichen荧光地衣

A dim light source that generates in caves是一种在洞穴中生成的昏暗光源It can be waterlogged能被水淹没Use shears to pick it up使用剪刀来收集Use bonemeal to spread it along block surfaces使用骨粉来催生它沿方块表面蔓延开Glow lichen can be composted荧光地衣能堆叠

Bug Fixes and Tweaks错误修复和更改

Android

安卓设备

Added mouse and keyboard support for Android devices that support it (Oreo and newer)为支持键盘和鼠标的安卓设备增加了支持Certain Android devices no longer fail to perform multilingual input部分安卓设备的多语言输入不再失效了Crosshair placement is no longer offset on certain Android devices在部分安卓设备上,十字准星不再偏移了The game will no longer fail to properly shutdown on certain Android devices在部分安卓设备上,游戏能正常退出了Fixed resolution issues on certain Android devices修复了部分安卓设备上的分辨率问题Fixed netwo***ng issues on certain Android devices修复了部分安卓设备上的网络问题Going underwater on certain Android devices no longer makes the screen go pitch-black在部分安卓设备上,进入水下不再造成黑屏了Structure blocks can now be exported on Android在安卓设备上,结构方块能够导出了

General

常规

Powder Snow Block no longer drops when destroyed by an explosion (MCPE-118666)当细雪方块被爆炸摧毁时,不会再掉落了Fixed issue where smelting behavior for several fuel sources was broken (MCPE-121863)修复了部分燃料的熔炼表现异常First person eating animation is now centered in the frame (MCPE-116678)第一人称食用动画现在显示在屏幕的正**First person main hand blocking animation now plays properly (MCPE-115536)第一人称主手放置方块动画现在正常了First person main hand and off-hand shields are now symmetrical (MCPE-116736)第一人称主手和副手拿盾牌现在对称了Fixed an issue where patterns in the loom with different resolutions than Vanilla assets would not display correctly修复了当分辨率和原版不同时,织布机图案显示不正常的问题Crafting (Waxed) Weathered Cut Copper Slabs in the Stonecutter now yields two slabs instead of one (MCPE-121695)在切石机中切制锈蚀和涂蜡的切制铜台阶会获得两个台阶而不是一个Leads now correctly attach to Goats (MCPE-104161)拴绳牵着羊的位置正确了

Lush Cave Blocks

繁茂洞穴方块

Azalea leaves and flowering azalea leaves now correctly dropped when sheared杜鹃树叶和盛开的杜鹃树叶被剪后能正常掉落Moss blocks can now correctly be fertilized using dispensers苔藓块能被发射器正常施肥Hanging roots can now correctly be composted垂根能正确地堆叠Small dripleaf now drops as an item when sheared小垂滴叶被剪下时,会掉落一个物品Placing a big dripleaf on another big dripleaf increases its height by one在一个大垂滴叶上放另一个大垂滴叶会使高度增加1Using shovel on rooted dirt creates a grass path block对着缠根泥土使用锹会使其变为草径Bees consider flowering azalea and flowering azalea leaves as flowers蜜蜂会将盛开的杜鹃花丛和盛开的杜鹃树叶视为花Using Pick Block function on Cave Vines or breaking them with Silk Touch-enchanted tool now yields Glow Berries现在对洞穴藤蔓使用选择方块功能,或者使用精准采集的工具破坏洞穴藤蔓会掉落发光浆果

User Interface

UI

Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen (MCPE-114776)修复了当生成世界时取消加入世界会使用户卡在加载页面

Technical Fixes and Changes技术性修复和更改

GameTest Framework

GameTest 框架

Added Dimension class增加了Dimension类Added World.getDimension增加了World.getDimensionUpdated the GameTest Framework interface. See the list below for specific changes:更新了 GameTest 框架界面。更新列表:function assertEntityPresentInArea(entityIdentifier : string) - Throws an Error if an entity matching the given identifier does not exist in the test regionassertEntityPresentInArea(entityIdentifier : string) 函数 - 如果和提供的识别器相符的实体不在测试区域时,抛出异常function print(text : string) - Prints the given text to the chatprint(text : string) 函数 - 把给定的文字输出到聊天栏function assertEntityInstancePresent(entity : Entity, position : BlockLocation) - Throws an Error if the given entity is not present in the given block locationassertEntityInstancePresent(entity : Entity, position : BlockLocation) 函数 - 如果给定的实体不在给定的位置,抛出异常[Removed] function setEntityTamed(entityIdentifier : string, position : BlockLocation) - Replaced by component function setTamed(showParticles : bool)setEntityTamed(entityIdentifier : string, position : BlockLocation) 函数已经移除,替换为setTamed(showParticles : bool) 函数。Entity实体function getComponents() - Returns an array of supported componentsgetComponents() 函数 - 返回一个数组,包含受支持的部件function getComponent(componentIdentifier : string) - Returns the component matching the given identifiergetComponent(componentIdentifier : string) 函数 - 返回和识别器相符的部件function hasComponent(componentIdentifier : string) - Returns true if the given component exists on the entity and is supportedhasComponent(componentIdentifier : string) 函数 - 当给定的部件在实体上存在而且受支持时,返回 truefunction getName() - Returns the name of the entity (e.g. "Horse")getName() - 返回实体名字(例如 "Horse")Components for color, health, leashable, and tamemount were added加入了 颜色,生命值,可牵引,被驯服 这几个部件function kill() - Kills the entitykill()函数 - 杀 死 实 体World世界addEventListener(eventName : string, callback : function(entity : Entity)) - Registers an event listener for entity events Supported Events:addEventListener(eventName : string, callback : function(entity : Entity)) - 给实体的事件注册事件监听器 受支持的事件:"onEntityCreated" - Fires when an entity is created"onEntityCreated" - 当实体被创建时响应"onEntityDefinitio***iggered" - Fires when an entity definition event is triggered"onEntityDefinitio***iggered" - 当一个实体定义事件发生时响应Renamed /gametest runall to /gametest runset/gametest runall 更名为 /gametest runsetThe default value for the tag parameter is now "suite:default"标签参数的默认值现在是 "suite:default"

Actors

主体

Several enums in ActorDat*** were added by mistake, and are now being removed (DEFINE_PROPERTIES, UPDATE_PROPERTIES)ActorDat*** 中的一些枚举项被错误地加入了,现在已经移除 (DEFINE_PROPERTIES, UPDATE_PROPERTIES)Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value当一个关键帧的时间和值相匹配时,Catmull-Rom 动画不再失灵了All functions run using the /schedule command now run from the origin they are supposed to, instead of from the server使用 /schedule 指令的函数现在从应该运行的源头运行,而不是从服务端运行

Other Fixes

其它修复

Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same. Modified instructions are found in bedrock_server_how_to.html"Whitelist"语言改为"AllowList",指令 "whitelist"改为"AllowList",服务端"whitelist.json"文件改为 "allowlist.json",JSON文件的格式不变。在bedrock_server_how_to.html 中能找到修改后的指令。Fixed query.is_in_ui so that it is available to use when a data-driven mob is rendering in the UI (query.is_in_ui returns true when the mob is rendering in the UI, such as in the inventory window)修复了query.is_in_ui,使得它在由数据驱动的生物在界面上被渲染时可用。(当生物在界面上被渲染时,query.is_in_ui 返回 true。比如在物品窗口内)

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我的世界
我的世界
  • 类型:动作冒险
  • 大小:356.39MB
  • 版本:1.17.30.94571
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